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09:48 AM · Nov 05 ,2025

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Mark Reeves - How To Sell The Value Of Mobile To Clients

As Web designers and developers, we see the value in supporting mobile devices every day. We’re well-versed in tactics and techniques for adapting our work to mobile. Our challenge is to be equally

mobile , Clients , Content , Web Design , Income , Business

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Adam Simpson - How To Harness The Machines: Being Productive With Task Runners

Task runners are the heroes (or villains, depending on your point of view) that quietly toil behind most web and mobile applications. Task runners provide value through the automation of numerous de

node.js , mobile , Javascript

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Jeremy Girard - Building A Better Responsive Website

Earlier this year, I was in the beginning stages of a redesign for our company’s website. We had already been planning to use a straightforward responsive approach to Web design, which is our prefer

optimization , Responsive Design , mobile

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Vitaly Friedman - Dirty Tricks From The Dark Corners Of Front-End (Slides, PDF)

You know how it works: you spend hours trying to find a workaround for a problem that you have encountered, just to realize that it doesn’t quite work in, you know, that browser. Finding little tech

Responsive Design , mobile , coding , Css , Javascript

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Daniel Herken - Testing For And With Windows Phone

Although Windows Phone usage is still low compared with other browsers it’s sometimes necessary to test your web work for Internet Explorer Mobile. For web developers, this could be a complication.

Windows Phone , mobile , Devices , testing

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Clay Allsopp - Get Started Writing iOS Apps With RubyMotion

Everyone is trying to craft the next beautiful iOS app, but building on Apple’s platform has traditionally required experience in a niche programming language, Objective-C. However, with the release

mobile , Apps , ios

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C Y Gopinath - Why I Moved From A Square To A Circle Calculator Interface Design

They’re probably the most familiar interfaces on the planet: the numeric keypads on our mobile phones and calculators. Yet very few notice that the keypads’ design has remained unchanged for nearly

Interaction Design , mobile , Interfaces

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Peter Traeg - Four Ways To Build A Mobile Application, Part 1: Native iOS

The mobile application development landscape is filled with many ways to build a mobile app. Among the most popular are: native iOS, native Android, PhoneGap, Appcelerator Titanium.

mobile , Apps , native , iphone , ios

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Lawrence Howlett - How To Plan Your Next Mobile E-Commerce Website

The O’Neill Clothing store had a nearly 600% revenue increase from going responsive, and Skinny Ties saw a 377.6% increase in revenue for iPhones after going responsive as well. Even Think Tank Phot

optimization , Responsive Design , mobile , Planning , E-Commerce , Business

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Marc Thomas - Making Advertising Work In A Responsive World

Advertising has always had an uneasy relationship with the media because of ethical considerations on both sides of the printing press. On the one hand, journalists are reluctant, quite rightly, to

Marketing , Advertising , Responsive Design , mobile , Product Strategy , Business

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Dave Newton - How To Avoid Duplicate Downloads In Responsive Images

The picture element is a new addition to HTML5 that’s being championed by the W3C’s Responsive Images Community Group (RICG). It is intended to provide a declarative, markup-based solution to enable

webp , Techniques , Responsive Design , mobile

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Jon Tarr - How To Prepare Your Logo For Responsive Design Systems

The modern logo has to work harder than ever before. In the past, a company logo was perhaps intended simply for a shop sign and printed in local newspaper adverts. Today’s logos have to work with a

Responsive Design , mobile , Design , Logo Design

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Drew Thomas - Using Motion For User Experience On Apps And Websites

Digital experiences are emulating real life more and more every day. This may seem counterintuitive, considering the hate that rains down on skeuomorphic visual design, but there’s a lot more to emu

mobile , ux , Apps , Usability

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Zack Grossbart - Creating Realistic iPhone Games With Cocos2D

Animation makes games real. Movement adds excitement to a game and makes the characters more realistic. In this article, we’ll look at the Cocos2D library and how it supports programmatic animations

mobile , iphone , ios , Games

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mall4j - Spring Boot使用Spring Mobile組件快速判斷請求來源的設備

Spring Boot使用Spring Mobile組件快速判斷請求來源的設備 springboot實戰電商項目mall4j (https://gitee.com/gz-yami/mall4j) java開源商城系統 先上效果圖 iPhone: iPad: Android: PC: 1:首先在maven添加依賴,(2.0起可用) ?xml version="1.0

mobile , 設備型號 , springboot

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Nic Raboy - Cross-Platform Native Apps With A Single Code Set Using Telerik NativeScript

Mobile applications are now a critical part of most enterprises, and there are many ways to create them, but what are the differences between these options and how do you choose between them? Do you

mobile , Apps , Android , ios , Development

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Rachel Hinman - Motion & Animation: A New Mobile UX Design Material

Growing up, weekends were about worship in the Hinman household. Sunday mornings were reserved for a laborious worship ritual dictated by my parents. It required dressing up in uncomfortable clothes

animation , Graphic Design , mobile , ux

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Vitaly Friedman - Meet Touch Design For Mobile Interfaces, A New Smashing Book By Steven Hoober

Mobile and touch are the new normal for computing, but there remain a lot of myths, rumors, errors, bias, and out-of-date information on how portable touchscreens are used. Let’s change that! In ou

mobile , Apps , Smashing Books

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Eduard Khorkov - Finding Better Mobile Analytics

When creating a mobile application, a developer imagines a model and the way users will use the application. One problem that developers face is that users do not always use an app the way it was en

Analytics , mobile , Apps , Data Visualization

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will-hacker - Mobile Prototyping With Proto.io

There are many options available for prototyping mobile user experiences, but if you need to prototype native apps for mobile devices you should take a look at Proto.io when evaluating potential cho

workflow , Techniques , mobile , Tools

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Pierre Croft - Axure 8: A Comprehensive Review

Behind every great invention lie dozens of sacrificed prototypes. It took Michele Ferrero almost five years to perfect the spherical wafer within the famous chocolates that bear his name. No great p

mobile , Tools , Prototyping

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Tom Maslen - Prioritizing Devices: Testing And Responsive Web Design

My Android Galaxy smartphone is so sweet. It plays games, has a lovely screen and lets me check all of my favorite websites while I’m commuting to and from work. And my new iPad is even better; it’s

Responsive Design , mobile , Devices , testing

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Bobby Pearson - Don’t Get Crushed By The Load: Optimization Techniques And Strategies

Despite improvements in broadband and wireless Internet, load is in many ways more of an issue now than it was five years ago. The proliferation of mobile devices, increased user expectations, and t

performance , optimization , Techniques , mobile

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Maximiliano Firtman - You May Be Losing Users If Responsive Web Design Is Your Only Mobile Strategy

You resize the browser and a smile creeps over your face. You’re happy: You think you are now mobile-friendly, that you have achieved your goals for the website. Let me be a bit forward before getti

performance , Responsive Design , mobile , ux

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