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06:11 PM · Nov 17 ,2025

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Steven Hoober - Touch Design For Mobile Interfaces: Defining Mobile Devices (Excerpt)

In our brand-new Smashing book, Touch Design for Mobile Interfaces, Steven Hoober shares his in-depth research about designing for touch with guidelines and heuristics you can apply to your work

mobile , Devices , Smashing Books

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Sergii Ganushchak & Kate Abrosimova - Approaches For Multiplatform UI Design Adaptation: A Case Study

There is no winner in the battle between iOS and Android, and we all know that. If a product succeeds on one platform, it will undoubtedly be ported to the other. Sometimes app developers don’t even

mobile , Devices , Apps , Case Studies , ui

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Vitaly Friedman - 15 Stunning Cutting-Edge Gadgets and Technologies

We live in a spectacular time. The pace of technology steadily increases, new fields of science are heavily explored and innovative concepts emerge almost every day, resulting in stunning and overwh

Gadgets , Devices , Inspiration , Technology , Innovation

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Ivo Weevers - App Design Guidelines For High-Performance Mobile User Experiences

A positive first impression is essential to relationships. People look for trust and integrity, and they expect subsequent encounters to reflect and reinforce their first impression. The same princi

performance , mobile , ux , Devices

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Vitaly Friedman - Innovative Designs and Devices

Steve Jobs stated once that the “design is not just what it looks like and feels like. Design is how it works.” While this statement has proven to be crucial over thousands of years, one shouldn’t m

Gadgets , Devices , Inspiration , Innovation

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Johan Johansson - How To Make Your Websites Faster On Mobile Devices

A recent study (PDF) found that more than 80% of people are disappointed with the experience of browsing Web on mobile devices and would use their smartphones more if the browsing experience improve

performance , Responsive Design , mobile , Devices

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Lawrence Howlett - How To Create Your Own Front-End Website Testing Plan

So, your designers and developers have created a fantastic front-end design, which the client is delighted with, and your job now is to test it. Your heart begins to sink: Think of all the browsers,

mobile , Devices , testing , Web Development , coding

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Marina Lin - Applying Participatory Design To Mobile Testing

People use their mobile devices everywhere: on the train, while waiting in line, sitting on the couch. As much as we aim to design our mobile apps and websites for contextual use, testing their usab

mobile , ux , Devices , testing

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Gemma Church - Where Are The World’s Best Open Device Labs?

Every developer knows that just because a website looks like and does what it’s meant to on the latest iPhone, doesn’t mean it will work across every mobile device. In this article, we’ll highlight

Responsive Design , Devices , testing , Design

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Jonathan Kohl - How To Design For Smartwatches And Wearables To Enhance Real-Life Experience

Imagine two futures of mobile technology: in one, we are distracted away from our real-world experiences, increasingly focused on technology and missing out on what is going on around us; in the oth

User Research , mobile , ux , Devices , User Interaction

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Alex Komarov - How We Designed And Built Our First Apple Watch App

One sunny morning in the summer of 2014, I was sitting in a café having just finished an hour-long call with my remote team. Scheduling that call had been a messy exercise: we live in different time

mobile , Devices , Apps , coding , ios

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Ville-Veikko Helppi - The Basics Of Test Automation For Apps, Games And The Mobile Web

Mobile application ecosystems — let’s count Android and iOS here — are unbelievably dynamic, but they also suffer from both software and hardware fragmentation. This is especially true for Android,

mobile , Devices , Apps , testing , Android , ios , Games

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Ville-Veikko Helppi - What Every App Developer Should Know About Android

In today’s fast-paced mobile market, consumers have no patience for mobile apps that compromise their experience. “Crashes” and “Not working” are the most common feedback on Google Play for unstable

performance , mobile , Devices , Apps , Android

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Ariel Salminen - How To Establish An Open Device Lab For Better Mobile Testing

Managing a personal device lab can be quite hard with an ever expanding number of devices. It’s not only expensive, but also bad for our environment. Think of a situation where every Web developer w

Responsive Design , mobile , Devices , testing

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Tim Jensen - Targeting Mobile Users Through Google AdWords

“Know your audience” has stood as a fundamental marketing principle since long before the web. When advertising online, you need to take into account one of the most basic factors of the audience yo

Marketing , Advertising , mobile , Devices , Business

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James Rosewell - Enabling Multiscreen Tracking With Google Analytics

We are increasingly using responsive design, responsive design with server-side components (RESS), adaptive design and combinations thereof to provide great high-performance multiscreen experiences.

performance , Analytics , mobile , Devices

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Nikolay Morev - myMail App Case Study: Developing For Apple Watch Without The Device

How do you write a useful app for the Apple Watch? In what ways does it differ from coding for iOS? And what if you don’t have a Watch on hand to test with? Before the launch of the Apple Watch, ou

mobile , Devices , Apps , Case Studies

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Tom Maslen - Prioritizing Devices: Testing And Responsive Web Design

My Android Galaxy smartphone is so sweet. It plays games, has a lovely screen and lets me check all of my favorite websites while I’m commuting to and from work. And my new iPad is even better; it’s

Responsive Design , mobile , Devices , testing

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Daniel Herken - Testing For And With Windows Phone

Although Windows Phone usage is still low compared with other browsers it’s sometimes necessary to test your web work for Internet Explorer Mobile. For web developers, this could be a complication.

Windows Phone , mobile , Devices , testing

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Dennis Kardys - Wayfinding For The Mobile Web

When designing mobile first, navigation takes a back seat to content, and ruthless editing paves the way for more focused experiences. The pursuit of simplicity, combined with the tight spatial cons

mobile , Navigation , ux , Devices

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Michael Tuck - Getting Ahead Of The Curve: Branding On Mobile Devices And Desktop Browsers

According to Brandweek, “brands are the express checkout for people living their lives at ever increasing speed.” This article shows you how, and why, to add “app”-like icons to your sites for sever

mobile , Devices , Branding , Web Design , Logo Design

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Vitaly Friedman - 25 Mind-Blowing Gadgets

Few weeks ago we’ve presented a number of innovative gadgets, devices, designs and concepts. Unless explicitly specified, none of them has been officially released or produced yet, and none of them

Gadgets , Devices , Inspiration , Innovation

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Jason Mark - Transform A Tablet Into An Affordable Kiosk For Your Clients

Twenty minutes after unboxing my first iPad, I realized this device’s potential to revolutionize the world of kiosks. Ten years ago, my team and I worked with Honda to develop touchscreen kiosks for

mobile , Clients , Devices , ios , ipad , Business

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Dustan Kasten - Browser Input Events: Can We Do Better Than The Click?

Responding to user input is arguably the core of what we do as interface developers. In order to build responsive web products, understanding how touch, mouse, pointer and keyboard actions and the b

Interaction Design , Responsive Design , Devices , coding

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