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01:16 AM · Oct 29 ,2025

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Paul Boag - Giving Users A Voice Through Virtual Personas

In my previous article, I explored how AI can help us create functional personas more efficiently. We looked at building personas that focus on what users are trying to accomplish rather than demogr

User Research , ux , AI , Design

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Cosima Mielke - Quick UX Prototyping With Adobe XD Shortcuts (PDF Cheat Sheet)

(This is a sponsored article.) Every designer has their favorite prototyping tools. However, when it comes to UX wireframing and prototyping, there is often more than one tool involved. Sooner or la

workflow , Graphics , ux , Sponsored Content

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Sven Lennartz - Material Design Icons, Goodies And Starter Kits

It’s always great to have a little toolbox with just the right tools waiting for you when you need them. What if you are about to start working on a new project which should apply the material desig

Material Design , ux , Android , Resources

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Sara Dholakia - A Guide To Getting Data Visualization Right

Data visualizations are everywhere; from the news to the nutritional info on cereal boxes, we’re constantly being presented with graphical representations of data. Why? Data visualization is a metho

Guides , ux , Design , Data Visualization

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Vitaly Friedman - Smart Responsive Design Patterns, Or When Off-Canvas Isn’t Good Enough

Design patterns often have a bad reputation. They are often considered to be quick, lazy, off-the-shelf solutions that are applied blindly without consideration of the context of a problem. Solution

Design Patterns , Best Practices , Responsive Design , ux , coding , Web Design , ui

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Christian Holst - Exploring 10 Fundamental Aspects Of M-Commerce Usability

Everyone is talking about mobile. Some e-commerce websites are venturing into it. Mobile commerce (also known as “m-commerce”) has immense potential, exhibiting a 86% growth rate and hitting $25 bil

User Research , ux , Usability

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Drew Clemens - Design Process In The Responsive Age

You cannot plan for and design a responsive, content-focused, mobile-first website the same way you’ve been creating websites for years—you just can’t. If your goal is to produce something that is n

Responsive Design , ux , Process , Wireframing

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Dan Donald - The Anatomy Of Themed Design System Components

Before we start with a deep dive into the details and the anatomy of a component, let’s start at a higher level and see what we’re working on within our design system. Laying It All Out Whether we

Guides , ux , Design Systems

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Daniela Panfili - Introduction To Designing For Windows Phone 7 And Metro

It also targets a different market than its predecessor: instead of being designed mainly for business and technology workers, WP7 is targeted at active people with a busy life, both offline and onl

Windows Phone , ux , Interfaces , Design , ui

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Darren Geraghty - 9 Conversation Techniques For Designers

Designers are visually literate creatures. We use visuals to express our ideas, whether by building wireframes, sketching interfaces or pushing pixels. As a result, the majority of knowledge capture

Techniques , ux , Communication , Design

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Alon Even - Refining Your Mobile Onboarding Experience Using Visual Analytics

In the wonderful world of millions of mobile apps, many users suffer from ADD (app deluge disorder), and no aphorism looms larger for developers than “You only get one chance to make a first impress

Analytics , mobile , ux , Apps , Usability

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Krithika Subramanian - What Is Design Thinking?

In a world of fast-paced action and reactions, quality results are something that we all aim for. But how can you make something better? Whether it is a product, a service, or perhaps a process, we

workflow , ux , Case Studies , Design

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Vitaly Friedman - Designing A Better Back Button UX

There aren’t many things in usability testing that keep showing up over and over again. One of them is the anxiety people experience when they have to go back to the previous page. Users generally d

Design Patterns , ux , Usability

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Brian Frank - Becoming A Better Facilitator

As with any type of soft skills, becoming a better facilitator eventually comes down to how much experience and practice you get. Most importantly, facilitation leads to better user experiences. Fa

Teams , Ideation , ux , Communication , Business

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Luigi De Rosa - Improving User Flow Through Page Transitions

Any time a user’s experience is interrupted, the chance of them leaving increases. Changing from one page to another will often cause this interruption by showing a white flash of no content, by tak

mobile , ux , coding , Javascript

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Matt Reamer - Fitting After Effects Into A UX Workflow

We all aim to be as agile as possible in today’s fast-paced web design world, while also remaining thoughtful of the end user and those we work with. After Effects is a great tool that enables us to

workflow , Tools , ux

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Dennis Kardys - How To Sketch A New Mobile Web

The mobile Web has gotten a bum rap. It spends most of its time either in the shadow of the desktop or playing the role of the native app’s frumpy friend. Luckily, we’ve got the tools to change that

Sketching , mobile , ux , Content Strategy

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Alex Fedorov - Mastering Real-World Constraints (A Case Study)

As UI designers, we’re always interested in learning, reading user research, understanding best practices and keeping up to date on all the latest approaches and tactics for building websites and ap

Redesign , ux , Case Studies , ui

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Angela Craven and SuAnne Hall - Incorporating More Quiet Into The UX Design Process

Behind every successful design is a dynamic creative team, and it takes all kinds of personalities and skills to get the job done. However, the culture and expectations of a design agency are often

Interaction Design , Design Patterns , ux , Communication

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Stephanie Troeth - Designing For The Multifaceted User

Designing with users in mind is a tricky thing. Not only does it require of us a sound understanding of who our users are, but the actual act of translating what we know about them into a well-desig

User Research , ux , Process , Guidelines

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Louis Lazaris - A Design Is Only As Deep As It Is Usable

There are well-known proverbs that imply (or state outright) that beauty is superficial and limited in what it can accomplish. “It’s what’s inside that counts” and “Beauty is only skin deep” are a f

ux , Usability , Design

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Curt Arledge - User Memory Design: How To Design For Experiences That Last

The two charts pictured below changed the way I think about thinking. Rebproduced from a classic 1996 psychology study, the story behind these charts is a vivid illustration that the way we humans f

UX Design , Navigation , ux

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Vitaly Friedman - A Practical Guide To Designing For Children

Children start interacting with the web when they are 3–5 years old. How do we design for children? What do we need to keep in mind while doing so? And how do we meet the expectations of the most de

Design Patterns , Accessibility , ux , Design

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Vitaly Friedman - Designing Effective Pricing Plans UX

Imagine that you need to design a pricing page. The page is intended for a product that has four different pricing plans. All plans are designed for different audiences, vary in features, include so

Design Patterns , Accessibility , ux , Usability

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