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09:48 AM · Nov 05 ,2025

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Jordan Moore - ’The Semantic, Responsive Navicon’

Icons are scattered throughout our history as a species; early man painted pictures onto stone depicting their triumphs over their hunted prey, Egyptians had an icon-based writing system in their hi

Responsive Design , mobile , Design

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Yoav Weiss - Bandwidth Media Queries? We Don’t Need ’Em!

From time to time, when a discussion is taking place about ways to implement responsive images, someone comes along and says, “Hey, guys! What we really need is a media query that enables us to send

performance , Responsive Design , mobile , Media Queries

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Peter Traeg - Four Ways To Build A Mobile Application, Part 3: PhoneGap

Adobe’s PhoneGap platform enables a developer to create an app that runs on a variety of mobile devices. The developer accomplishes this largely by writing the user interface portion of their applic

mobile , Apps , native , Android , ios

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Vitaly Friedman - The New Mobile Book Is Finally Here!

Until then, the complimentary digital version is waiting for you in your Smashing Shop dashboard. And if you haven’t ordered just yet, make sure to get the book now! At this very moment, all pre-or

mobile , Events , Smashing Books

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Nash Vail - React Native Tutorial – Building Your First iOS App With JavaScript (Part 1)

The idea of building mobile apps with JavaScript is not new. We’ve seen frameworks like Ionic and PhoneGap take on the challenge, and to some extent succeed in gaining a fair amount of developer and

react , swift , mobile , Apps , ios , Javascript

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Marc Vandehey - How To Build A SpriteKit Game In Swift 3 (Part 1)

Have you ever wondered what it takes to create a SpriteKit game from beginning to beta? Does developing a physics-based game seem daunting? Game-making has never been easier on iOS since the introdu

swift , mobile , Apps , ios , Games

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Eric Portis - Automating Art Direction With The Responsive Image Breakpoints Generator

Cloudinary built a tool that implements this idea, and the response from the community was universal: “Great! Now, what else can it do?” Today, we have an answer: art direction! Since its release e

Responsive Design , mobile , Responsive Images

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Svetlin Denkov - Creating Clickthrough Prototypes With Blueprint

In a previous article, I discussed using POP to create sketch-based clickthrough prototypes in participatory design exercises. These prototypes capture well the flow and overall layout of early desi

Interaction Design , Productivity , mobile , Tools , ux , Process

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Javier Cuello - How To Think Like An App Designer

There’s more to designing mobile apps than meets the eye. The task requires a deep knowledge of devices, and it often means changing the way we think — even if that means leaving behind much of what

Interaction Design , mobile , Graphics , Apps , User Interaction

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Theresa Neil, Rich Malley - Rethinking Mobile Tutorials: Which Patterns Really Work?

Pattern libraries are a great source of inspiration and education for designers. But common practice doesn’t always equal best practice. In this post, we’ll look at why many common tutorial patterns

Tutorials , Design Patterns , Best Practices , mobile , ux

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Jon Rundle - Responsive Navigation On Complex Websites

Central to a solid user experience is a well-structured, simple navigation system. Over the past few months, I’ve been involved in launching two large institutional websites with complex navigation

Techniques , Responsive Design , mobile , Navigation , Css

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Stephen Thomas - Simple Responsive Images With CSS Background Images

Editor’s Note: This article features just one of the many, suboptimal solutions for responsive images. We suggest that you review different approaches before choosing a particular responsive image s

Responsive Design , mobile , Media Queries , Css

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Lou Franco - Simplifying iOS Game Logic With Apple’s GameplayKit’s Rule Systems

When you develop a game, you need to sprinkle conditionals everywhere. If Pac-Man eats a power pill, then ghosts should run away. If the player has low health, then enemies attack more aggressively.

mobile , Apps , ios , Games

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Gavyn McKenzie - A Good User Interface Means Something Completely Different On Mobile Devices

Responsive design is the hottest topic in front-end Web development right now. It’s going to transform the Web into an all-singing, all-dancing, all-devices party, where we can access any informatio

Responsive Design , mobile

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Lawrence Howlett - How To Create Your Own Front-End Website Testing Plan

So, your designers and developers have created a fantastic front-end design, which the client is delighted with, and your job now is to test it. Your heart begins to sink: Think of all the browsers,

mobile , Devices , testing , Web Development , coding

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Juhani Lehtimaki - Building, Testing And Distributing Android Apps

When iOS started to gain momentum, soon after the first iPhone launched, many businesses started to pay attention to apps. The number of apps for iOS grew exponentially, and every company, big and s

Design Patterns , mobile , ux , Apps , Android

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Svetlin Denkov - 12 Factors In Selecting A Mobile Prototyping Tool

Years ago, a kid was trying to fashion a bow by cutting a twig with a knife. Upon seeing this struggle, his grandfather handed him a saw, saying, “Always use the right tool for the job!” As the kid

Graphic Design , mobile , ux , Prototyping

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Drew Thomas - Why Responsive Web Design Has To Win Out

When considering a mobile Web strategy and weighing responsive Web design against a separate mobile website, the most important metric is how functional the website is for the user. This goes beyond

Responsive Design , mobile , Content

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Johan Johansson - How To Make Your Websites Faster On Mobile Devices

A recent study (PDF) found that more than 80% of people are disappointed with the experience of browsing Web on mobile devices and would use their smartphones more if the browsing experience improve

performance , Responsive Design , mobile , Devices

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Bruce Lawson - Why We Shouldn’t Make Separate Mobile Websites

There has been a long-running war going on over the mobile Web: it can be summarized with the following question: “Is there a mobile Web?” That is, is the mobile device so fundamentally different th

Responsive Design , mobile , Strategy

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Clayton Anderson - React Native For Web: A Glimpse Into The Future

One of the hardest decisions to make when starting a new app is which platforms to target. A mobile app gives you more control and better performance but isn’t as universal as the web. If you’re mak

performance , mobile , Apps , coding , Javascript

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Maximiliano Firtman - How To Get Started With jQuery Mobile

There is no longer any debate about whether we need to address the design needs of mobile website users.While mobile browsers and platforms are creating new challenges for us, jQuery Mobile, an open

Frameworks , mobile , jquery

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mob64ca13fd559d - Empty Views Activity 開發一個簡單程序

隨着智能手機的不斷普及,Adroid、IOS APP應用越來越多,不僅方便和豐富了我們的生活,同時也讓許多企業都想在移動端分得一杯羹或者為自己的企業開發一個手機應用,但通常這些企業可能沒有自己的技術團隊,所以必須外包,但外包的費用動輒5k,甚至幾萬的費用,又讓這些企業望而卻步。所以今天小編為大家整理了一些國內外優秀的可以幫助您快速開發手機APP應用的平台和框架。 第一類:工

機器學習 , mobile , 人工智能 , 開放平台 , Web

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Nick Babich - Basic Patterns For Mobile Navigation: Pros And Cons

Once someone starts using your app, they need to know where to go and how to get there at any point. Good navigation is a vehicle that takes users where they want to go. But establishing good naviga

mobile , Navigation , Sponsored Content , coding

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