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David Okuniev - Sci-Fi, Frustrations, Flash And Forms: The Typeform Story

Take any new interface design or display technology, and chances are that someone somewhere has already compared it to Minority Report. The 2002 dystopian film, with its see-through screens and gest

Graphic Design , Techniques , ux , Inspiration , Resources

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Mark Gavalda - How To Choose The Best WordPress Hosting

These days you have an awful lot of options for hosting your website, so many that it’s easy to get lost. How much should you pay? Is support important to you, or are you a tinkerer who likes to do

wordpress , optimization , Back End , Techniques (WP)

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Marina Lin - Applying Participatory Design To Mobile Testing

People use their mobile devices everywhere: on the train, while waiting in line, sitting on the couch. As much as we aim to design our mobile apps and websites for contextual use, testing their usab

mobile , ux , Devices , testing

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Fabio Benedetti - How To Design A Rocket Icon In Adobe Fireworks

Many people know that Fireworks is a great tool for web design, prototyping and UI design. But what about icon design? Icon design is a very specific skill that overlaps illustration, screen design

Tutorials , workflow , Fireworks , Graphics

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Steven Bradley - Design Principles: Connecting And Separating Elements Through Contrast And Similarity

Similarity and contrast, connection and separation, grouped and ungrouped are all ways to describe the varying sameness and difference between elements. Based on the information they carry, we’ll wa

Graphic Design , Design Principles , Creativity , Inspiration

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Ala Ramildi & René Keller - Case Study: PixelMogul, A Simulation Game For iOS

Are you a web designer or developer who dreams about creating a mobile game and bringing it to the app store? We have good news: Your road to the app store might be shorter than you think! And if yo

Flash , Apps , Case Studies , ios , Games , Design

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Scott Hurff - Prototyping For Better Products, Stronger Teams And Happier Clients

As mobile designers, we have a stark decision to make: do we spend time learning new tools and changing our design processes to create our own transitional interfaces, or are the tools that we’ve be

mobile , Teams , Clients , ux , Prototyping , User Interaction , Business

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Anastasios Karafillis - Efficiently Simplifying Navigation, Part 3: Interaction Design

Having addressed the information architecture and the various systems of navigation in the first two articles of this series, the last step is to efficiently simplify the navigation experience — spe

Techniques , Navigation , ux

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Rian van der Merwe - Why Companies Need Full-Time Product Managers (And What They Do All Day)

What is a product manager? What do product managers do all day? Most importantly, why do companies need to hire them? Good questions. The first confusion we have to clear up is what we mean by “pro

workflow , Teams , Discussions , Product Strategy , Business

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Lusya Galkina - Essential Visual Feedback Tools For Web Designers

The creative process takes a lot of time, and web designers know it. When you factor in feedback from clients, the process takes even longer: numerous emails, revision notes, chats and meetings — th

workflow , Tools , Visualizations

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Scott O'Hara - How To Make Modal Windows Better For Everyone

To you, modal windows might be a blessing of additional screen real estate, providing a way to deliver contextual information, notifications and other actions relevant to the current screen. On the

Semantics , Accessibility , ux , Javascript

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Paul Boag - Are Your Internal Systems Damaging Your Business?

The internal systems of many organizations have shocking user interfaces. This costs companies in productivity, training and even the customer experience. Fortunately, we can fix this. "How come I

workflow , Teams , Clients , Business

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Svetlin Denkov - Creating Clickthrough Prototypes With Blueprint

In a previous article, I discussed using POP to create sketch-based clickthrough prototypes in participatory design exercises. These prototypes capture well the flow and overall layout of early desi

Interaction Design , Productivity , mobile , Tools , ux , Process

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Vitaly Friedman - Improving Smashing Magazine’s Web Performance: A Case Study

Today, Smashing Magazine turns eight years old. Eight years is a long time on the web, yet for us it really doesn’t feel like a long journey at all. Things have changed, evolved and moved on, and we

performance , Responsive Design , coding , Css

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James Miller - Internal Developer Training: Doing It Right

Successful developers all have something in common: the desire to create. To fully realize that creativity, they need to continually improve their skills. The web industry has grown from this desire

workflow , Education , Teams , Career , Business

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Julian Shapiro - JavaScript Awesomeness — Or How To Animate Without jQuery

There’s a false belief in the web development community that CSS animation is the only performant way to animate on the web. This myth has coerced many developers to abandon JavaScript-based animati

Techniques , Tools , coding , jquery , Javascript

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Jon Raasch - Testing Mobile: Emulators, Simulators And Remote Debugging

In the early days of mobile, debugging was quite a challenge. Sure, you could get ahold of a device and perform a quick visual assessment, but what would you do after discovering a bug? With a dist

Techniques , mobile , testing

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Matt Andrews - Building A Simple Cross-Browser Offline To-Do List With IndexedDB And WebSQL

Making an application work offline can be a daunting task. In this article, Matthew Andrews, a lead developer behind FT Labs, shares a few insights he had learned along the way while building the FT

Techniques , Tools , Apps

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davefeldman - Think Your App Is Beautiful? Not Without User Experience Design

Lately, every app is “beautiful”. If you read tech news, you’ve seen this pageant: Beautiful charts and graphs. Beautiful stories. Beautiful texting. Beautiful notebooks. Beautiful battery informati

ux , Product Strategy

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Vitaly Friedman - Desktop Wallpaper Calendars: September 2014

We always try our best to challenge your artistic abilities and produce some interesting, beautiful and creative artwork. And as designers we usually turn to different sources of inspiration. As a m

Wallpapers , Graphics , templates

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Maurizio Piacenza - Designing Badges (And More) For A Conference

To badge or not to badge? That is the question. Because badges — and a lot of stuff designed for conferences — often look the same. But if you have a little, different conference, you need different

Community , Conferences , Inspiration , Design

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Josh Pollock - Customizing WordPress Archives For Categories, Tags And Other Taxonomies

Most WordPress users are familiar with tags and categories and with how to use them to organize their blog posts. If you use custom post types in WordPress, you might need to organize them like cate

wordpress , Servers , Techniques (WP)

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Daniel Pataki - A Quick Tour Of WordPress 4.0

Today, WordPress has released the first release candidate (RC) for the upcoming 4.0 version. According to the officialversion numbering, WordPress4.0 is no more or less significant than 3.9 was or 4

wordpress , optimization , Tools , Techniques (WP) , plugins

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Chris Bank - Dropbox’s Carousel Design Deconstructed

Many of today’s hottest technology companies, both large and small, are increasingly using the concept of the minimum viable product (MVP) as way to iteratively learn about their customers and devel

ux , Case Studies , Product Strategy

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