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Lou Franco - Building Killer Robots: Game Behavior In iOS With Fuzzy Logic Rule Systems

Imagine that it’s a hot day. The sun is out, and the temperature is rising. Perhaps, every now and then, there’s a cool breeze. A good song is playing on the radio. At some point, you get up to get

mobile , coding , ios , Games

Lou Franco - Simplifying iOS Game Logic With Apple’s GameplayKit’s Rule Systems

When you develop a game, you need to sprinkle conditionals everywhere. If Pac-Man eats a power pill, then ghosts should run away. If the player has low health, then enemies attack more aggressively.

mobile , Apps , ios , Games

Lou Franco - Getting Your App Ready For iOS 7’s New Dynamic Interactions

There’s no need to bust out a physics textbook to make your iOS 7 app’s views animate like real-world objects. With iOS 7’s new Dynamics API, views can be influenced by gravity, attached to each oth

Interaction Design , optimization , Trends , mobile , Apps , ios