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01:16 AM · Oct 29 ,2025

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Paul Boag - So Your Website Or App Is Live… Now What?

Whether you’ve launched a redesign of your website or rolled out a new feature in your app, that is the point where people normally move on to the next project. But, that is a mistake. It’s only on

ux , testing , User Experience

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Jason Gross - The Medium Is The Message

Since the early days of communication, humanity has been captivated by the methods it uses to convey and preserve information. How we communicate with each other defines who we are and constitutes s

ux , Web Design , Communication , Design

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Dmitriy Fabrikant - A Front-End Developer’s Ode To Specifications

In the physical world, no one builds anything without detailed blueprints, because people’s lives are on the line. In the digital world, the stakes just aren’t as high. It’s called “software” for a

workflow , Techniques , Graphics , Tools , ux , coding , Design

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Christian Holst - 10 Requirements For Making Home Page Carousels Work For End Users (If Needed)

Are home page carousels actually helpful to users? Or are they simply popular because they are an easy tool for solving internal discussions in large organizations about who gets to put their banner

Design Patterns , Best Practices , ux , Usability , Web Design

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Slava Shestopalov - Designing Better Links For The Web

Why are “click here” and “by this link” poor choices? And is it acceptable to use “read more”? All these phrases have become so common that many people don’t see any problems with them. How many ti

Design Patterns , Best Practices , Tools , Accessibility , ux

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Carrie Webster - Can Good UX Protect Older Users From Digital Scams?

A few years ago, my mum, who is in her 80s and not tech-savvy, almost got scammed. She received an email from what appeared to be her bank. It looked convincing, with a professional logo, clean form

User Interface , ux , Design

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David Sherwin - A 5-Step Process For Conducting User Research

Imagine that this is what you know about me: I am a college-educated male between the ages of 35 and 45. I own a MacBook Pro and an iPhone 5, on which I browse the Internet via the Google Chrome bro

User Research , Tools , ux , Guidelines

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Svetlin Denkov - Creating Clickthrough Prototypes With Blueprint

In a previous article, I discussed using POP to create sketch-based clickthrough prototypes in participatory design exercises. These prototypes capture well the flow and overall layout of early desi

Interaction Design , Productivity , mobile , Tools , ux , Process

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davefeldman - Think Your App Is Beautiful? Not Without User Experience Design

Lately, every app is “beautiful”. If you read tech news, you’ve seen this pageant: Beautiful charts and graphs. Beautiful stories. Beautiful texting. Beautiful notebooks. Beautiful battery informati

ux , Product Strategy

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Vitaly Friedman - Say Goodbye To Frustrating Navigation, With Navigation Queries

When designing interfaces, we often focus on the usual suspects. How do we design better mega-menus and carousels? How do we support users with better breadcrumbs? How do we better display our sideb

Design Patterns , Navigation , ux

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Frank Puscher - Optimizing Conversion Rates: Less Effort, More Customers

Most online store designers who want to optimize their conversion rates only concentrate on the “inner” part of the shopping process, the sales funnel. They focus on product pages, the shopping cart

ux , Usability , E-Commerce , Conversion

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Theresa Neil, Rich Malley - Rethinking Mobile Tutorials: Which Patterns Really Work?

Pattern libraries are a great source of inspiration and education for designers. But common practice doesn’t always equal best practice. In this post, we’ll look at why many common tutorial patterns

Tutorials , Design Patterns , Best Practices , mobile , ux

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Anthony T - Finger-Friendly Design: Ideal Mobile Touchscreen Target Sizes

In darts, hitting thebulls-eyeis harder to do than hitting any other part of the dartboard. This is because the bullseye is the smallest target. This same principle can also apply to touch targets o

ux , Usability

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Sven Lennartz - Splash Pages: Do We Really Need Them?

Yes, sometimes we do. Should we use them? No, we probably shouldn’t. Splash screen (or splash page) is a front page of a web-site that don’t provide the actual content, but offers visitors some kind

Flash , Navigation , ux , Usability

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Andy Budd - Developers “Own” The Code, So Shouldn’t Designers “Own” The Experience?

We’ve all been there. You spent months gathering business requirements, working out complex user journeys, crafting precision interface elements and testing them on a representative sample of users,

workflow , Teams , ux , Communication , Business

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Mads Soegaard - The History Of Usability: From Simplicity To Complexity

The story of usability is a perverse journey from simplicity to complexity. That’s right, from simplicity to complexity—not the other way around. If you expect a “user-friendly” introduction to usa

ux , Usability , Design

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Anthony T - Better Password Masking For Sign-Up Forms

Masking passwords is an old practice that’s commonly implemented in sign-up and log-in forms. It’s used to prevent over-the-shoulder snoopers from catching the user’s password. While masking passwor

Security , ux , Usability

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Trine Falbe - Designing Web Interfaces For Kids

Kids spend a lot of time online, and their cognitive and physical limitations present many challenges to them when they do so. Pair that with poorly designed content and dark patterns, and you have

ux , Interfaces , Psychology

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Dmitry Fadeyev - 10 Useful Web Application Interface Techniques

More and more applications these days are migrating to the Web. Without platform constraints or installation requirements, the software-as-a-service model looks very attractive. Web application inte

ux , Apps , Interfaces , Usability , Web Design , ui

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Vitaly Friedman - Design Guidelines For Better Notifications UX

In many products, setting notification channels on mute is a default, rather than an exception. The reason for that is their high frequency, which creates disruptions and eventually notification fat

Guides , Design Patterns , ux

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Robert Hoekman Jr - How To Take Charge Of A UX Kickoff Meeting

I once worked with a digital agency that didn’t know how to hold a kickoff meeting. And they didn’t even know that they didn’t know. Weeks into every project, they’d simply find themselves frustrate

Teams , ux , Communication , Product Strategy , Business

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Vitaly Friedman - Hidden vs. Disabled In UX

Both hiding and disabling features can be utterly confusing to users. And for both, we need very, very good reasons. Let’s take a closer look at what we need to consider when it comes to hiding and

Design Patterns , ux , Design

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Vitaly Friedman - Accessible Target Sizes Cheatsheet

Rage taps are annoying and frustrating. These wonderful occurrences in our interface when we need to tap twice or sometimes three times to continue our journeys. Of course, sometimes they happen bec

mobile , Navigation , ux

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蘭亭妙微UI設計 - 🧭小程序設計的底層邏輯:蘭亭妙微談 “輕產品” 如何贏得 “重體驗”

小程序的核心特質是 “輕”—— 無需下載安裝、打開速度快、功能聚焦,但 “輕產品” 不等於 “淺體驗”。很多團隊陷入誤區:要麼追求 “功能全” 導致小程序臃腫卡頓,要麼只做 “基礎功能” 讓體驗流於表面。蘭亭妙微在服務零售、政務、工具類小程序項目時發現,真正成功的小程序,是用 “輕的框架” 承載 “重的體驗”:以用户核心需求為錨點,通過 “需求減法”“流程優化”“細節打磨”,讓用户在極簡操作中獲得

ux , ui

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