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05:59 PM · Nov 17 ,2025

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Javier Cuello - The Beauty Of Imperfection In Interface Design

Sometimes we tend to think of our designs as if they are pieces of art. But if we think of them this way, it means they won’t be ready to face the uncertain conditions of the “real world.” However,

workflow , Tools , Interfaces , Design

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Ivan Shubin - Visual Test-Driven Development For Responsive Interface Design

Testing responsive websites is a laborious task. Until now, implementing a stable and maintainable automated solution for cross-browser and cross-device testing of a responsive layout has been nearl

Responsive Design , mobile , testing , Interfaces

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Tim R. Todish - Not Your Parent’s Mobile Phone: UX Design Guidelines For Smartphones

In your pocket right now is the most powerful “remote control” (as Drew Diskin put it) that has ever existed. It is no ordinary remote control. It can harness everything that all of the previous mas

Design Patterns , UX Design , mobile , Interfaces , Design

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Vitaly Friedman - User Interface Design In Modern Web Applications

What is user interface design? What makes a user interface effective, and more importantly, how do you go about crafting a good user interface? This chapter looks at the theory as well as the practi

Interfaces , User Experience , ui

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Daniela Panfili - Introduction To Designing For Windows Phone 7 And Metro

It also targets a different market than its predecessor: instead of being designed mainly for business and technology workers, WP7 is targeted at active people with a busy life, both offline and onl

Windows Phone , ux , Interfaces , Design , ui

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Ian Lurie - Getting Started With Defensive Web Design

Most of the time, visitors leave because they’ve hit a roadblock: a problem that lets them go no further. They typed their credit card number wrong or clicked the wrong link or mistyped a URL. And i

ux , Interfaces , Design

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Anastasios Karafillis - When You Shouldn’t Use Fitts Law To Measure User Experience

The key statement of Fitts’s Law is that the time required to move a pointing device to a target is a function of the distance to the target and its size. In layman’s terms: the closer and larger a

Navigation , ux , Interfaces

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