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11:27 PM · Nov 30 ,2025

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Sam Applebee & Alex Deruette - Getting Started With VR Interface Design

The virtual realm is uncharted territory for many designers. In the last few years, we’ve witnessed an explosion in virtual reality (VR) hardware and applications. VR experiences range from the mund

Virtual Reality , ux , User Interaction , ui

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David Godon - Developing For Virtual Reality: What We Learned

With the tools getting more user-friendly and affordable, virtual reality (VR) development is easier to get involved in than ever before. Our team at Clearbridge Mobile recently jumped on the opport

mobile , Virtual Reality , ux , User Interaction , ui

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Svetlin Denkov - How To Prototype IoT Experiences: Building The Hardware (Part 1)

The world is constantly evolving with frameworks, such as the Internet of Things (IoT) and virtual reality (VR). These and many others are opening opportunities to rethink how we approach prototypin

Virtual Reality , Prototyping , User Interaction , ui

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Svetlin Denkov - How To Prototype IoT Experiences: Configuring The Software (Part 2)

In the first article of this series, we walked through how to put together the hardware board and all of its additional components into a single rig. I also gave you a glimpse of the decision-making

Virtual Reality , Prototyping , User Interaction , ui

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